Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Render::SimplePointLightFeatureProcessor Class Referencefinal

Inherits AZ::Render::SimplePointLightFeatureProcessorInterface.

Classes

struct  ShaderData
 

Public Member Functions

 AZ_RTTI (AZ::Render::SimplePointLightFeatureProcessor, "{310CE42A-FAD1-4778-ABF5-0DE04AC92246}", AZ::Render::SimplePointLightFeatureProcessorInterface)
 
void Activate () override
 Perform any necessary activation and gives access to owning Scene.
 
void Deactivate () override
 Perform any necessary deactivation.
 
void Simulate (const SimulatePacket &packet) override
 
void Render (const RenderPacket &packet) override
 
LightHandle AcquireLight () override
 Creates a new point light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
 
bool ReleaseLight (LightHandle &handle) override
 Releases a LightHandle which removes the point light.
 
LightHandle CloneLight (LightHandle handle) override
 Creates a new LightHandle by copying data from an existing LightHandle.
 
void SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor) override
 Sets the intensity in RGB candela for a given LightHandle.
 
void SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition) override
 Sets the position for a given LightHandle.
 
void SetAttenuationRadius (LightHandle handle, float attenuationRadius) override
 Sets the radius in meters at which the provided LightHandle will no longer have an effect.
 
void SetAffectsGI (LightHandle handle, bool affectsGI) override
 Specifies if this light affects the diffuse global illumination in the scene.
 
void SetAffectsGIFactor (LightHandle handle, float affectsGIFactor) override
 Specifies the contribution of this light to the diffuse global illumination in the scene.
 
const Data::Instance< RPI::BufferGetLightBuffer () const
 
uint32_t GetLightCount () const
 
- Public Member Functions inherited from AZ::Render::SimplePointLightFeatureProcessorInterface
 AZ_RTTI (AZ::Render::SimplePointLightFeatureProcessorInterface, "{B6FABD69-ED5B-4D6C-8695-27CB95D13CE4}", AZ::RPI::FeatureProcessor)
 
virtual LightHandle AcquireLight ()=0
 Creates a new point light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
 
virtual bool ReleaseLight (LightHandle &handle)=0
 Releases a LightHandle which removes the point light.
 
virtual LightHandle CloneLight (LightHandle handle)=0
 Creates a new LightHandle by copying data from an existing LightHandle.
 
virtual void SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor)=0
 Sets the intensity in RGB candela for a given LightHandle.
 
virtual void SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition)=0
 Sets the position for a given LightHandle.
 
virtual void SetAttenuationRadius (LightHandle handle, float attenuationRadius)=0
 Sets the radius in meters at which the provided LightHandle will no longer have an effect.
 
virtual void SetAffectsGI (LightHandle handle, bool affectsGI)=0
 Specifies if this light affects the diffuse global illumination in the scene.
 
virtual void SetAffectsGIFactor (LightHandle handle, float affectsGIFactor)=0
 Specifies the contribution of this light to the diffuse global illumination in the scene.
 
- Public Member Functions inherited from AZ::RPI::FeatureProcessor
 AZ_RTTI (FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}")
 
 AZ_CLASS_ALLOCATOR (FeatureProcessor, AZ::SystemAllocator)
 
SceneGetParentScene () const
 
virtual void Activate ()
 Perform any necessary activation and gives access to owning Scene.
 
virtual void Deactivate ()
 Perform any necessary deactivation.
 
virtual void ApplyRenderPipelineChange (RenderPipeline *pipeline)
 
virtual void AddRenderPasses (RenderPipeline *pipeline)
 
virtual void PrepareViews (const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &)
 
virtual void Simulate (const SimulatePacket &)
 
virtual void Render (const RenderPacket &)
 
virtual void OnEndCulling (const RenderPacket &)
 
virtual void OnRenderEnd ()
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Additional Inherited Members

- Public Types inherited from AZ::Render::SimplePointLightFeatureProcessorInterface
using LightHandle = RHI::Handle< uint16_t, class PointLight >
 
- Static Public Attributes inherited from AZ::Render::SimplePointLightFeatureProcessorInterface
static constexpr PhotometricUnit PhotometricUnitType = PhotometricUnit::Candela
 
- Protected Member Functions inherited from AZ::RPI::FeatureProcessor
void EnableSceneNotification ()
 
void DisableSceneNotification ()
 

Member Function Documentation

◆ AcquireLight()

LightHandle AZ::Render::SimplePointLightFeatureProcessor::AcquireLight ( )
overridevirtual

Creates a new point light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.

Implements AZ::Render::SimplePointLightFeatureProcessorInterface.

◆ Activate()

void AZ::Render::SimplePointLightFeatureProcessor::Activate ( )
overridevirtual

Perform any necessary activation and gives access to owning Scene.

Reimplemented from AZ::RPI::FeatureProcessor.

◆ CloneLight()

LightHandle AZ::Render::SimplePointLightFeatureProcessor::CloneLight ( LightHandle  handle)
overridevirtual

Creates a new LightHandle by copying data from an existing LightHandle.

Implements AZ::Render::SimplePointLightFeatureProcessorInterface.

◆ Deactivate()

void AZ::Render::SimplePointLightFeatureProcessor::Deactivate ( )
overridevirtual

Perform any necessary deactivation.

Reimplemented from AZ::RPI::FeatureProcessor.

◆ ReleaseLight()

bool AZ::Render::SimplePointLightFeatureProcessor::ReleaseLight ( LightHandle handle)
overridevirtual

Releases a LightHandle which removes the point light.

Implements AZ::Render::SimplePointLightFeatureProcessorInterface.

◆ Render()

void AZ::Render::SimplePointLightFeatureProcessor::Render ( const RenderPacket )
overridevirtual

The feature processor should enqueue draw packets to relevant draw lists.

  • This is called every frame.
  • This may be called in parallel with other feature processors.
  • This may be called in parallel with culling

Reimplemented from AZ::RPI::FeatureProcessor.

◆ SetAffectsGI()

void AZ::Render::SimplePointLightFeatureProcessor::SetAffectsGI ( LightHandle  handle,
bool  affectsGI 
)
overridevirtual

Specifies if this light affects the diffuse global illumination in the scene.

Implements AZ::Render::SimplePointLightFeatureProcessorInterface.

◆ SetAffectsGIFactor()

void AZ::Render::SimplePointLightFeatureProcessor::SetAffectsGIFactor ( LightHandle  handle,
float  affectsGIFactor 
)
overridevirtual

Specifies the contribution of this light to the diffuse global illumination in the scene.

Implements AZ::Render::SimplePointLightFeatureProcessorInterface.

◆ SetAttenuationRadius()

void AZ::Render::SimplePointLightFeatureProcessor::SetAttenuationRadius ( LightHandle  handle,
float  attenuationRadius 
)
overridevirtual

Sets the radius in meters at which the provided LightHandle will no longer have an effect.

Implements AZ::Render::SimplePointLightFeatureProcessorInterface.

◆ SetPosition()

void AZ::Render::SimplePointLightFeatureProcessor::SetPosition ( LightHandle  handle,
const AZ::Vector3 &  lightPosition 
)
overridevirtual

Sets the position for a given LightHandle.

Implements AZ::Render::SimplePointLightFeatureProcessorInterface.

◆ SetRgbIntensity()

void AZ::Render::SimplePointLightFeatureProcessor::SetRgbIntensity ( LightHandle  handle,
const PhotometricColor< PhotometricUnitType > &  lightColor 
)
overridevirtual

Sets the intensity in RGB candela for a given LightHandle.

Implements AZ::Render::SimplePointLightFeatureProcessorInterface.

◆ Simulate()

void AZ::Render::SimplePointLightFeatureProcessor::Simulate ( const SimulatePacket )
overridevirtual

The feature processor should perform any internal simulation at this point - For instance, updating a particle system or animation. Not every feature processor will need to implement this.

  • This may not be called every frame.
  • This may be called in parallel with other feature processors.

Reimplemented from AZ::RPI::FeatureProcessor.


The documentation for this class was generated from the following file: