Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Vulkan::ResourcePoolResolver Class Reference

Inherits AZ::RHI::ResourcePoolResolver.

Inherited by AZ::Vulkan::BufferPoolResolver, and AZ::Vulkan::ImagePoolResolver.

Public Member Functions

 AZ_RTTI (ResourcePoolResolver, "F5FDB9DF-0C3A-4AC8-9E86-9ADABCD1267F", RHI::ResourcePoolResolver)
 
 ResourcePoolResolver (Device &device)
 
virtual void Compile (const RHI::HardwareQueueClass hardwareClass)
 Called during compilation of the frame, prior to execution.
 
virtual void QueuePrologueTransitionBarriers (CommandList &)
 Queues transition barriers at the beginning of a scope.
 
virtual void Resolve (CommandList &)
 Performs resolve-specific copy / streaming operations.
 
virtual void QueueEpilogueTransitionBarriers (CommandList &)
 Queues transition barriers at the end of a scope.
 
virtual void Deactivate ()
 Called at the end of the frame after execution.
 
virtual void OnResourceShutdown (const RHI::Resource &resource)
 Called when a resource from the pool is being Shutdown.
 
DeviceGetDevice () const
 
- Public Member Functions inherited from AZ::RHI::ResourcePoolResolver
 AZ_RTTI (ResourcePoolResolver, "{2468216A-46EF-483C-9D0D-66F2EFC937BD}")
 

Protected Attributes

Devicem_device
 

Member Function Documentation

◆ Compile()

virtual void AZ::Vulkan::ResourcePoolResolver::Compile ( const RHI::HardwareQueueClass  hardwareClass)
inlinevirtual

Called during compilation of the frame, prior to execution.

Reimplemented in AZ::Vulkan::BufferPoolResolver, and AZ::Vulkan::ImagePoolResolver.

◆ Deactivate()

virtual void AZ::Vulkan::ResourcePoolResolver::Deactivate ( )
inlinevirtual

Called at the end of the frame after execution.

Reimplemented in AZ::Vulkan::BufferPoolResolver, and AZ::Vulkan::ImagePoolResolver.

◆ OnResourceShutdown()

virtual void AZ::Vulkan::ResourcePoolResolver::OnResourceShutdown ( const RHI::Resource resource)
inlinevirtual

Called when a resource from the pool is being Shutdown.

Reimplemented in AZ::Vulkan::BufferPoolResolver, and AZ::Vulkan::ImagePoolResolver.

◆ QueueEpilogueTransitionBarriers()

virtual void AZ::Vulkan::ResourcePoolResolver::QueueEpilogueTransitionBarriers ( CommandList )
inlinevirtual

Queues transition barriers at the end of a scope.

Reimplemented in AZ::Vulkan::BufferPoolResolver, and AZ::Vulkan::ImagePoolResolver.

◆ QueuePrologueTransitionBarriers()

virtual void AZ::Vulkan::ResourcePoolResolver::QueuePrologueTransitionBarriers ( CommandList )
inlinevirtual

Queues transition barriers at the beginning of a scope.

Reimplemented in AZ::Vulkan::BufferPoolResolver, and AZ::Vulkan::ImagePoolResolver.

◆ Resolve()

virtual void AZ::Vulkan::ResourcePoolResolver::Resolve ( CommandList )
inlinevirtual

Performs resolve-specific copy / streaming operations.

Reimplemented in AZ::Vulkan::BufferPoolResolver, and AZ::Vulkan::ImagePoolResolver.


The documentation for this class was generated from the following file: