Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::DX12::ShaderResourceGroupVisibility Struct Reference

#include <PipelineLayoutDescriptor.h>

Public Member Functions

 AZ_TYPE_INFO (ShaderResourceGroupVisibility, "{58B0A184-E7BA-408D-BC6C-8ACEA8CD8E8F}")
 
HashValue64 GetHash (HashValue64 seed=HashValue64{ 0 }) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

RHI::ShaderStageMask m_descriptorTableShaderStageMask = RHI::ShaderStageMask::None
 

Detailed Description

Describes the shader stage mask for the descriptor table used by the SRG.


The documentation for this struct was generated from the following file: