Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::RPI::ComputePassData Struct Reference

Custom data for the ComputePass. Should be specified in the PassRequest. More...

#include <ComputePassData.h>

Inherits AZ::RPI::RenderPassData.

Inherited by AZ::Render::TaaPassData.

Public Member Functions

 AZ_RTTI (ComputePassData, "{C9ADBF8D-34A3-4406-9067-DD17D0564FD8}", RenderPassData)
 
 AZ_CLASS_ALLOCATOR (ComputePassData, SystemAllocator)
 
- Public Member Functions inherited from AZ::RPI::RenderPassData
 AZ_RTTI (RenderPassData, "{37DE2402-5BAA-48E5-AAC5-3625DFC06BD6}", PassData)
 
 AZ_CLASS_ALLOCATOR (RenderPassData, SystemAllocator)
 
- Public Member Functions inherited from AZ::RPI::PassData
 AZ_RTTI (PassData, "{F8594AE8-2588-4D64-89E5-B078A46A9AE4}")
 
 AZ_CLASS_ALLOCATOR (PassData, SystemAllocator)
 

Static Public Member Functions

static void Reflect (ReflectContext *context)
 
- Static Public Member Functions inherited from AZ::RPI::RenderPassData
static void Reflect (ReflectContext *context)
 
- Static Public Member Functions inherited from AZ::RPI::PassData
static void Reflect (ReflectContext *context)
 

Public Attributes

AssetReference m_shaderReference
 
uint32_t m_totalNumberOfThreadsX = 0
 
uint32_t m_totalNumberOfThreadsY = 0
 
uint32_t m_totalNumberOfThreadsZ = 0
 
bool m_makeFullscreenPass = false
 
bool m_useAsyncCompute = false
 
- Public Attributes inherited from AZ::RPI::RenderPassData
RHI::ShaderDataMappings m_mappings
 A grouping of values and value names used to bind data to the per-pass shader resource groups.
 
bool m_bindViewSrg = false
 
- Public Attributes inherited from AZ::RPI::PassData
PipelineGlobalConnectionList m_pipelineGlobalConnections
 
Name m_pipelineViewTag
 

Detailed Description

Custom data for the ComputePass. Should be specified in the PassRequest.


The documentation for this struct was generated from the following file: