Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::EsmShadowmapsPass::FilterParameter Struct Reference

Public Attributes

uint32_t m_isEnabled = false
 
AZStd::array< uint32_t, 2 > m_shadowmapOriginInSlice = { {0, 0 } }
 
uint32_t m_shadowmapSize = static_cast<uint32_t>(ShadowmapSize::None)
 
float m_lightDistanceOfCameraViewFrustum = 0.f
 
float m_n_f_n = 0.f
 
float m_n_f = 0.f
 
float m_f = 0.f
 

The documentation for this struct was generated from the following file: