Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Vulkan::RenderPass::Descriptor Struct Reference

Public Member Functions

size_t GetHash () const
 

Public Attributes

Devicem_device = nullptr
 
uint32_t m_attachmentCount = 0
 Number of attachments (rendertarget, resolve, depth/stencil and shading rate)
 
uint32_t m_subpassCount = 0
 Number of subpasses in the renderpass.
 
AZStd::array< AttachmentBinding, RHI::Limits::Pipeline::RenderAttachmentCountMax > m_attachments
 Full list of attachments in the renderpass.
 
AZStd::array< SubpassDescriptor, RHI::Limits::Pipeline::SubpassCountMax > m_subpassDescriptors
 List of subpasses in the renderpass.
 
AZStd::vector< VkSubpassDependencym_subpassDependencies
 Dependencies of the resources between the subpasses.
 

The documentation for this struct was generated from the following file: