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| ExportItem (AZ::Data::AssetId originalAssetId, const AZStd::string &materialSlotName, const AZStd::string &exportPath={}) |
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void | SetEnabled (bool enabled) |
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void | SetExists (bool exists) |
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void | SetOverwrite (bool overwrite) |
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void | SetExportPath (const AZStd::string &exportPath) |
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bool | GetEnabled () const |
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bool | GetExists () const |
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bool | GetOverwrite () const |
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const AZStd::string & | GetExportPath () const |
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AZ::Data::AssetId | GetOriginalAssetId () const |
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const AZStd::string & | GetMaterialSlotName () const |
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◆ ExportItem()
AZ::Render::EditorMaterialComponentExporter::ExportItem::ExportItem |
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AZ::Data::AssetId |
originalAssetId, |
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const AZStd::string & |
materialSlotName, |
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const AZStd::string & |
exportPath = {} |
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) |
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inline |
- Parameters
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originalAssetId | AssetId of the original built-in material, which will be exported. |
materialSlotName | The name of the material slot will be used as part of the exported file name. |
The documentation for this class was generated from the following file:
- Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExporter.h