|
| SimpleSpotLightDelegate (EntityId entityId, bool isVisible) |
|
float | CalculateAttenuationRadius (float lightThreshold) const override |
| Calculates the attenuation radius for this light type based on a threshold value.
|
|
void | DrawDebugDisplay (const Transform &transform, const Color &color, AzFramework::DebugDisplayRequests &debugDisplay, bool isSelected) const override |
| Handle any additional debug display drawing for beyond what the shape already provides.
|
|
float | GetSurfaceArea () const override |
| Gets the surface area of the shape.
|
|
float | GetEffectiveSolidAngle () const override |
| Returns the number of steradians covered by this light type.
|
|
void | SetShutterAngles (float innerAngleDegrees, float outerAngleDegrees) override |
|
void | SetAffectsGI (bool affectsGI) override |
| Sets if the light should affect diffuse global illumination.
|
|
void | SetAffectsGIFactor (float affectsGIFactor) override |
| Sets the multiplier on the contribution to diffuse global illumination.
|
|
Aabb | GetLocalVisualizationBounds () const override |
| Returns the Aabb for the debug visualization of the light.
|
|
| LightDelegateBase (EntityId entityId, bool isVisible) |
|
void | SetConfig (const AreaLightComponentConfig *config) override |
| Sets the area light component config so delegates don't have to cache the same data locally.
|
|
void | SetChroma (const Color &chroma) override |
| Sets the color of the light independent of light intensity. The color is a mask on the total light intensity.
|
|
void | SetIntensity (float intensity) override |
| Sets the light intensity.
|
|
float | SetPhotometricUnit (PhotometricUnit unit) override |
| Sets the light unit, and returns the converted light intensity.
|
|
void | SetAttenuationRadius (float radius) override |
| Sets the maximum distance from any part of the surface of the area light at which this light will have an effect.
|
|
const PhotometricValue & | GetPhotometricValue () const override |
| Gets the light intensity.
|
|
void | SetLightEmitsBothDirections (bool lightEmitsBothDirections) override |
| Sets if this shape is double-sided (only applicable for 2d shapes).
|
|
void | SetUseFastApproximation (bool useFastApproximation) override |
|
void | SetVisibility (bool visibility) override |
| Turns the visibility of this light on/off.
|
|
void | SetEnableShutters (bool enabled) override |
|
void | SetShutterAngles (float innerAngleDegrees, float outerAngleDegrees) override |
|
void | SetEnableShadow (bool enabled) override |
| Sets if shadows should be enabled.
|
|
void | SetShadowBias (float bias) override |
| Sets the shadow bias.
|
|
void | SetShadowmapMaxSize (ShadowmapSize size) override |
| Sets the maximum resolution of the shadow map.
|
|
void | SetShadowFilterMethod (ShadowFilterMethod method) override |
| Sets the filter method for the shadow.
|
|
void | SetFilteringSampleCount (uint32_t count) override |
| Sets the sample count for filtering of the shadow boundary, max 64.
|
|
void | SetEsmExponent (float esmExponent) override |
| Sets the Esm exponent to use. Higher values produce a steeper falloff between light and shadow.
|
|
void | SetNormalShadowBias (float bias) override |
| Sets the normal bias. Reduces acne by biasing the shadowmap lookup along the geometric normal.
|
|
void | SetShadowCachingMode (AreaLightComponentConfig::ShadowCachingMode cachingMode) override |
|
void | SetAffectsGI (bool affectsGI) override |
| Sets if the light should affect diffuse global illumination.
|
|
void | SetAffectsGIFactor (float affectsGIFactor) override |
| Sets the multiplier on the contribution to diffuse global illumination.
|
|
virtual void | SetConfig (const AreaLightComponentConfig *config)=0 |
| Sets the area light component config so delegates don't have to cache the same data locally.
|
|
virtual void | SetChroma (const Color &chroma)=0 |
| Sets the color of the light independent of light intensity. The color is a mask on the total light intensity.
|
|
virtual void | SetIntensity (float intensity)=0 |
| Sets the light intensity.
|
|
virtual float | SetPhotometricUnit (PhotometricUnit unit)=0 |
| Sets the light unit, and returns the converted light intensity.
|
|
virtual void | SetAttenuationRadius (float radius)=0 |
| Sets the maximum distance from any part of the surface of the area light at which this light will have an effect.
|
|
virtual const PhotometricValue & | GetPhotometricValue () const =0 |
| Gets the light intensity.
|
|
virtual float | GetSurfaceArea () const =0 |
| Gets the surface area of the shape.
|
|
virtual float | GetEffectiveSolidAngle () const =0 |
| Returns the number of steradians covered by this light type.
|
|
virtual void | SetLightEmitsBothDirections (bool lightEmitsBothDirections)=0 |
| Sets if this shape is double-sided (only applicable for 2d shapes).
|
|
virtual void | SetUseFastApproximation (bool useFastApproximation)=0 |
|
virtual float | CalculateAttenuationRadius (float lightThreshold) const =0 |
| Calculates the attenuation radius for this light type based on a threshold value.
|
|
virtual void | DrawDebugDisplay (const Transform &transform, const Color &color, AzFramework::DebugDisplayRequests &debugDisplay, bool isSelected) const =0 |
| Handle any additional debug display drawing for beyond what the shape already provides.
|
|
virtual void | SetVisibility (bool visibility)=0 |
| Turns the visibility of this light on/off.
|
|
virtual void | SetEnableShutters (bool enabled)=0 |
|
virtual void | SetShutterAngles (float innerAngleDegrees, float outerAngleDegrees)=0 |
|
virtual void | SetEnableShadow (bool enabled)=0 |
| Sets if shadows should be enabled.
|
|
virtual void | SetShadowBias (float bias)=0 |
| Sets the shadow bias.
|
|
virtual void | SetShadowmapMaxSize (ShadowmapSize size)=0 |
| Sets the maximum resolution of the shadow map.
|
|
virtual void | SetShadowFilterMethod (ShadowFilterMethod method)=0 |
| Sets the filter method for the shadow.
|
|
virtual void | SetFilteringSampleCount (uint32_t count)=0 |
| Sets the sample count for filtering of the shadow boundary, max 64.
|
|
virtual void | SetEsmExponent (float exponent)=0 |
| Sets the Esm exponent to use. Higher values produce a steeper falloff between light and shadow.
|
|
virtual void | SetNormalShadowBias (float bias)=0 |
| Sets the normal bias. Reduces acne by biasing the shadowmap lookup along the geometric normal.
|
|
virtual void | SetShadowCachingMode (AreaLightComponentConfig::ShadowCachingMode cachingMode)=0 |
|
virtual void | SetAffectsGI (bool affectsGI)=0 |
| Sets if the light should affect diffuse global illumination.
|
|
virtual void | SetAffectsGIFactor (float affectsGIFactor)=0 |
| Sets the multiplier on the contribution to diffuse global illumination.
|
|
virtual Aabb | GetLocalVisualizationBounds () const =0 |
| Returns the Aabb for the debug visualization of the light.
|
|