Inherits AZ::ComponentConfig.
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AtmosphereOrigin | m_originMode = AtmosphereOrigin::GroundAtWorldOrigin |
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float | m_groundRadius = 6360.0f |
| ground radius in kilometers
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float | m_atmosphereHeight = 100.0f |
| atmosphere height in kilometers
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AZ::Vector3 | m_groundAlbedo = AZ::Vector3(0.0f, 0.0f, 0.0f) |
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AZ::Vector3 | m_luminanceFactor = AZ::Vector3(1.0f, 1.0f, 1.0f) |
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float | m_rayleighScatteringScale = 0.033100f |
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AZ::Vector3 | m_rayleighScattering = AZ::Vector3(0.175287f, 0.409607f, 1.f) |
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float | m_rayleighExponentialDistribution = 8.f |
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float | m_mieScatteringScale = 0.003996f |
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AZ::Vector3 | m_mieScattering = AZ::Vector3(1., 1.f, 1.f) |
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float | m_mieAbsorptionScale = 0.004440f |
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AZ::Vector3 | m_mieAbsorption = AZ::Vector3(1.f, 1.f, 1.f) |
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float | m_mieExponentialDistribution = 1.2f |
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float | m_absorptionScale = 0.001881f |
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AZ::Vector3 | m_absorption = AZ::Vector3(0.345561f, 1.f, 0.045188f) |
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bool | m_drawSun = true |
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AZ::EntityId | m_sun |
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AZ::Color | m_sunColor = AZ::Color(1.f, 1.f, 1.f, 1.f) |
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AZ::Color | m_sunLimbColor = AZ::Color(1.f, 1.f, 1.f, 1.f) |
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float | m_sunLuminanceFactor = 0.05f |
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float | m_sunRadiusFactor = 1.0f |
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float | m_sunFalloffFactor = 1.0f |
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float | m_aerialDepthFactor = 1.0f |
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float | m_nearClip = 0.f |
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float | m_nearFadeDistance = 0.f |
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bool | m_fastSkyEnabled = true |
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bool | m_fastAerialPerspectiveEnabled = true |
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bool | m_aerialPerspectiveEnabled = true |
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bool | m_shadowsEnabled = false |
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uint8_t | m_minSamples = 4 |
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uint8_t | m_maxSamples = 14 |
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