Open 3D Engine AudioSystem Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::CATLXmlProcessor Class Reference

Public Member Functions

 CATLXmlProcessor (TATLTriggerLookup &rTriggers, TATLRtpcLookup &rRtpcs, TATLSwitchLookup &rSwitches, TATLEnvironmentLookup &rEnvironments, TATLPreloadRequestLookup &rPreloadRequests, CFileCacheManager &rFileCacheMgr)
 
void ParseControlsData (const char *const sFolderPath, const EATLDataScope eDataScope)
 
void ClearControlsData (const EATLDataScope eDataScope)
 
void ParsePreloadsData (const char *const sFolderPath, const EATLDataScope eDataScope)
 
void ClearPreloadsData (const EATLDataScope eDataScope)
 
void SetDebugNameStore (CATLDebugNameStore *const pDebugNameStore)
 
void SetRootPath (const char *path)
 

The documentation for this class was generated from the following file: