Open 3D Engine AudioSystem Gem API Reference 23.10.0
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Audio::ScopedXmlLoader Class Reference

#include <AudioFileUtils.h>

Public Member Functions

 ScopedXmlLoader (const AZStd::string_view filePath)
 
bool HasError () const
 
const AZ::rapidxml::xml_node< char > * GetRootNode () const
 

Detailed Description

ScopedXmlLoader Create this object on the stack and it will load an xml file contents to an internal buffer and allow you to get the first Xml node.


The documentation for this class was generated from the following file: