Open 3D Engine AudioSystem Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::SATLAudioFileEntryInfo Struct Reference

#include <ATLEntityData.h>

Public Attributes

IATLAudioFileEntryDatapImplData = nullptr
 
const char * sFileName = nullptr
 
void * pFileData = nullptr
 
size_t nSize = 0
 
size_t nMemoryBlockAlignment = 0
 
bool bLocalized = false
 

Detailed Description

This is used to pass information about a file loaded into memory between the Audio System and the Audio Engine (i.e. audio middleware implementation)


The documentation for this struct was generated from the following file: