Open 3D Engine AWSGameLift Gem API Reference 23.10.0
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AWSGameLift::AWSGameLiftClientSystemComponent Class Reference

Gem client system component. Responsible for creating the gamelift client manager. More...

#include <AWSGameLiftClientSystemComponent.h>

Inherits AZ::Component, and AWSGameLift::IAWSGameLiftInternalRequests.

Public Member Functions

 AZ_COMPONENT (AWSGameLiftClientSystemComponent, "{d481c15c-732a-4eea-9853-4965ed1bc2be}")
 
AZStd::shared_ptr< Aws::GameLift::GameLiftClient > GetGameLiftClient () const override
 
void SetGameLiftClient (AZStd::shared_ptr< Aws::GameLift::GameLiftClient > gameliftClient) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Protected Member Functions

void Init () override
 
void Activate () override
 
void Deactivate () override
 
void SetGameLiftClientManager (AZStd::unique_ptr< AWSGameLiftClientManager > gameliftManager)
 
void SetGameLiftClientTicketTracker (AZStd::unique_ptr< AWSGameLiftClientLocalTicketTracker > gameliftTicketTracker)
 

Detailed Description

Gem client system component. Responsible for creating the gamelift client manager.


The documentation for this class was generated from the following file: