Open 3D Engine AWSGameLift Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AWSGameLift::AWSGameLiftCreateSessionOnQueueRequest Struct Reference

#include <AWSGameLiftCreateSessionOnQueueRequest.h>

Inherits Multiplayer::CreateSessionRequest.

Public Member Functions

 AZ_RTTI (AWSGameLiftCreateSessionOnQueueRequest, "{2B99E594-CE81-4EB0-8888-74EF4242B59F}", Multiplayer::CreateSessionRequest)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::string m_queueName
 Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
 
AZStd::string m_placementId
 

Detailed Description

AWSGameLiftCreateSessionOnQueueRequest GameLift create session on queue request which corresponds to Amazon GameLift StartGameSessionPlacement

Member Data Documentation

◆ m_placementId

AZStd::string AWSGameLift::AWSGameLiftCreateSessionOnQueueRequest::m_placementId

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.


The documentation for this struct was generated from the following file: