Open 3D Engine AWSGameLift Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AWSGameLift::AWSGameLiftPlayer Struct Reference

#include <AWSGameLiftPlayer.h>

Public Member Functions

 AZ_RTTI (AWSGameLiftPlayer, "{B62C118E-C55D-4903-8ECB-E58E8CA613C4}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::unordered_map< AZStd::string, int > m_latencyInMs
 
AZStd::unordered_map< AZStd::string, AZStd::string > m_playerAttributes
 
AZStd::string m_playerId
 
AZStd::string m_team
 

Detailed Description

AWSGameLiftPlayer Information on each player to be matched This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process After a successful match, Player objects contain the name of the team the player is assigned to


The documentation for this struct was generated from the following file: