Inherits AZ::ComponentBus.
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virtual bool | IsAssetReady () const =0 |
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virtual bool | HasSnapshot () const =0 |
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virtual void | CreateSnapshot (bool isAuthoritative)=0 |
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virtual void | SetActiveStates (const NodeIndexContainer &activeStates)=0 |
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virtual const NodeIndexContainer & | GetActiveStates () const =0 |
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virtual void | SetMotionPlaytimes (const MotionNodePlaytimeContainer &motionNodePlaytimes)=0 |
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virtual const MotionNodePlaytimeContainer & | GetMotionPlaytimes () const =0 |
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virtual void | UpdateActorExternal (float deltatime)=0 |
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virtual void | SetNetworkRandomSeed (AZ::u64 seed)=0 |
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virtual AZ::u64 | GetNetworkRandomSeed () const =0 |
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virtual void | SetActorThreadIndex (AZ::u32 threadIndex)=0 |
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virtual AZ::u32 | GetActorThreadIndex () const =0 |
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static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
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The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/Include/Integration/AnimGraphNetworkingBus.h