|
AZ_CLASS_ALLOCATOR_DECL | ActorInstanceData (ActorInstance *actorInstance) |
|
AZ_INLINE size_t | GetNumLines () const |
|
AZ_INLINE const AZStd::vector< Line > & | GetLines () const |
|
void | Clear () |
|
void | Lock () |
|
void | Unlock () |
|
AZ_INLINE void | DrawLine (const Line &line) |
|
AZ_INLINE void | DrawLine (const AZ::Vector3 &start, const AZ::Vector3 &end, const AZ::Color &color) |
|
AZ_INLINE void | DrawLine (const AZ::Vector3 &start, const AZ::Vector3 &end, const AZ::Color &startColor, const AZ::Color &endColor) |
|
void | DrawWireframeSphere (const AZ::Vector3 ¢er, float radius, const AZ::Color &color, const AZ::Quaternion &rotation, AZ::u32 numSegments=16, AZ::u32 numRings=16) |
|
void | DrawWireframeCapsule (const AZ::Vector3 &start, const AZ::Vector3 &end, float radius, const AZ::Color &color, AZ::u32 numBodySubDivs=16, AZ::u32 numSideSubDivs=8) |
|
void | DrawWireframeJointLimitCone (const AZ::Vector3 &positionOffset, const AZ::Vector3 &direction, float swingLimitDegreesX, float swingLimitDegreesY, float scale, const AZ::Color &color, AZ::u32 numAngularSubDivs=32, AZ::u32 numRadialSubDivs=4) |
|
void | DrawMarker (const AZ::Vector3 &position, const AZ::Color &color, float scale=0.015f) |
|
void | DrawPose (const Pose &pose, const AZ::Color &color, const AZ::Vector3 &offset=AZ::Vector3::CreateZero()) |
|
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Source/DebugDraw.h