#include <MotionSetAsset.h>
Inherits EMotionFX::Integration::EMotionFXAssetHandler< MotionSetAsset >.
Inherited by EMotionFX::Integration::MotionSetAssetBuilderHandler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR_DECL bool | OnInitAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset) override |
AZ::Data::AssetType | GetAssetType () const override |
void | GetAssetTypeExtensions (AZStd::vector< AZStd::string > &extensions) override |
const char * | GetAssetTypeDisplayName () const override |
const char * | GetBrowserIcon () const override |
Public Member Functions inherited from EMotionFX::Integration::EMotionFXAssetHandler< MotionSetAsset > | |
AZ::Data::AssetPtr | CreateAsset (const AZ::Data::AssetId &id, const AZ::Data::AssetType &type) override |
AZ::Data::AssetId | AssetMissingInCatalog (const AZ::Data::Asset< AZ::Data::AssetData > &asset) override |
AZ::Data::AssetHandler::LoadResult | LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override |
bool | SaveAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZ::IO::GenericStream *stream) override |
void | DestroyAsset (AZ::Data::AssetPtr ptr) override |
void | GetHandledAssetTypes (AZStd::vector< AZ::Data::AssetType > &assetTypes) override |
void | Register () |
void | Unregister () |
void | InitAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset, bool loadStageSucceeded, bool isReload) override |
virtual bool | OnInitAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset) |
const char * | GetGroup () const override |
Handler responsible for creating, loading, and initializing shared motion set assets.
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overridevirtual |
Reimplemented from EMotionFX::Integration::EMotionFXAssetHandler< MotionSetAsset >.