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AZ_INLINE void | EnableFlag (LegFlags flag) |
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AZ_INLINE void | DisableFlag (LegFlags flag) |
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AZ_INLINE void | SetFlag (LegFlags flag, bool on) |
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AZ_INLINE bool | IsFlagEnabled (LegFlags flag) const |
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size_t | m_jointIndices [4] |
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AZ::u8 | m_flags = static_cast<AZ::u8>(LegFlags::FirstUpdate) |
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AZ::Vector3 | m_footLockPosition = AZ::Vector3::CreateZero() |
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AZ::Quaternion | m_footLockRotation |
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AZ::Quaternion | m_currentFootRot |
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float | m_footHeight = 0.0f |
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float | m_toeHeight = 0.0f |
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float | m_legLength = 0.0f |
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float | m_weight = 0.0f |
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float | m_footLength = 0.0f |
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float | m_targetWeight = 0.0f |
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float | m_unlockBlendT = 0.0f |
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The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFootIKNode.h