#include <Importer.h>
Public Attributes | |
bool | m_forceLoading = false |
bool | m_loadMotionEvents = true |
bool | m_unitTypeConvert = true |
AZStd::vector< uint32 > | m_chunkIDsToIgnore |
The motion import options. This can be used in combination with the LoadMotion method.
AZStd::vector<uint32> EMotionFX::Importer::MotionSettings::m_chunkIDsToIgnore |
Add the ID's of the chunks you wish to ignore.
bool EMotionFX::Importer::MotionSettings::m_forceLoading = false |
Set to true in case you want to load the motion even if a motion with the given filename is already inside the motion manager.
bool EMotionFX::Importer::MotionSettings::m_loadMotionEvents = true |
Set to false if you wish to disable loading of motion events.
bool EMotionFX::Importer::MotionSettings::m_unitTypeConvert = true |
Set to false to disable automatic unit type conversion (between cm, meters, etc). On default this is enabled.