◆ m_direction
AZ::Vector3 EMotionFX::Integration::IRaycastRequests::RaycastRequest::m_direction |
The direction vector (has to be normalized).
◆ m_distance
float EMotionFX::Integration::IRaycastRequests::RaycastRequest::m_distance |
The maximum distance (has to be positive and larger than zero).
◆ m_hint
◆ m_start
AZ::Vector3 EMotionFX::Integration::IRaycastRequests::RaycastRequest::m_start |
The start position of the ray in world space.
The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/Include/Integration/AnimationBus.h