◆ m_intersected
bool EMotionFX::Integration::IRaycastRequests::RaycastResult::m_intersected = false |
Did we intersect? In case this is false, the m_position and m_normal should be ignored.
◆ m_normal
AZ::Vector3 EMotionFX::Integration::IRaycastRequests::RaycastResult::m_normal = AZ::Vector3(0.0f, 0.0f, 1.0f) |
The normal at the intersection point.
◆ m_position
AZ::Vector3 EMotionFX::Integration::IRaycastRequests::RaycastResult::m_position = AZ::Vector3::CreateZero() |
The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/Include/Integration/AnimationBus.h