#include <MorphTargetStandard.h>
Public Attributes | |
MCore::Compressed16BitVector3 | m_position |
MCore::Compressed8BitVector3 | m_normal |
MCore::Compressed8BitVector3 | m_tangent |
MCore::Compressed8BitVector3 | m_bitangent |
uint32 | m_vertexNr |
Relative (delta) vertex data offset values. This can be used in context of: "newVertex += vertexDelta * morphTargetWeight"
MCore::Compressed8BitVector3 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_bitangent |
The first bitangent layer delta.
MCore::Compressed8BitVector3 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_normal |
The normal delta.
MCore::Compressed16BitVector3 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_position |
The position delta.
MCore::Compressed8BitVector3 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_tangent |
The first tangent layer delta.
uint32 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_vertexNr |
The vertex number inside the mesh to apply this to.