◆ m_actorInstance
ActorInstance* EMotionFX::SpringSolver::InitSettings::m_actorInstance = nullptr |
The actor instance to initialize for.
◆ m_colliderTags
AZStd::vector<AZStd::string> EMotionFX::SpringSolver::InitSettings::m_colliderTags |
The list of colliders to collide against.
◆ m_name
AZStd::string EMotionFX::SpringSolver::InitSettings::m_name |
The name of the simulation, used during error and warning messages.
◆ m_simulatedObject
const SimulatedObject* EMotionFX::SpringSolver::InitSettings::m_simulatedObject = nullptr |
The simulated object to use inside this solver.
The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.h