Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
CopyDependencyBuilder::CopyDependencyBuilderWorker Class Referenceabstract

Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.

Inherited by CopyDependencyBuilder::CfgBuilderWorker, CopyDependencyBuilder::EmfxWorkspaceBuilderWorker, CopyDependencyBuilder::SchemaBuilderWorker, CopyDependencyBuilder::XmlBuilderWorker, and CopyDependencyBuilder::XmlFormattedAssetBuilderWorker.

Public Member Functions

 CopyDependencyBuilderWorker (AZStd::string jobKey, bool critical, bool skipServer)
 
void ShutDown () override
 AssetBuilderSDK::AssetBuilderCommandBus interface.
 
void CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response)
 
void ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response)
 
virtual AZ::Outcome< AZStd::vector< AssetBuilderSDK::SourceFileDependency >, AZStd::string > GetSourceDependencies (const AssetBuilderSDK::CreateJobsRequest &request) const
 
virtual AZ::Outcome< AZStd::vector< AZStd::string >, AZStd::string > GetSourcesToReprocess (const AssetBuilderSDK::ProcessJobRequest &request) const
 
virtual void RegisterBuilderWorker ()=0
 
virtual void UnregisterBuilderWorker ()=0
 
virtual bool ParseProductDependencies (const AssetBuilderSDK::ProcessJobRequest &request, AZStd::vector< AssetBuilderSDK::ProductDependency > &productDependencies, AssetBuilderSDK::ProductPathDependencySet &pathDependencies)=0
 
virtual AZ::Data::AssetType GetAssetType (const AZStd::string &fileName) const
 

The documentation for this class was generated from the following file: