Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::BundlingSystemRequests Class Reference

#include <BundlingSystemComponentBus.h>

Inherits AZ::EBusTraits.

Public Member Functions

virtual void LoadBundles (const char *baseFolder, const char *fileExtension)
 
virtual void UnloadBundles ()
 
virtual size_t GetOpenedBundleCount () const
 

Detailed Description

Bundling System Requests

Member Function Documentation

◆ LoadBundles()

virtual void LmbrCentral::BundlingSystemRequests::LoadBundles ( const char *  baseFolder,
const char *  fileExtension 
)
inlinevirtual

Load bundles with a given file extension such as .pak from a given folder

◆ UnloadBundles()

virtual void LmbrCentral::BundlingSystemRequests::UnloadBundles ( )
inlinevirtual

Unload bundles loaded through the LoadBundles call


The documentation for this class was generated from the following file: