Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::EditorPolygonPrismShapeComponentMode Class Reference

The specific ComponentMode responsible for handling polygon prism editing. More...

#include <EditorPolygonPrismShapeComponentMode.h>

Inherits AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode, AZ::TransformNotificationBus::Handler, PolygonPrismShapeComponentNotificationBus::Handler, and ShapeComponentNotificationsBus::Handler.

Public Member Functions

 EditorPolygonPrismShapeComponentMode (const AZ::EntityComponentIdPair &entityComponentIdPair, AZ::Uuid componentType)
 

Static Public Member Functions

static AZ_CLASS_ALLOCATOR_DECL void Reflect (AZ::ReflectContext *context)
 

Detailed Description

The specific ComponentMode responsible for handling polygon prism editing.


The documentation for this class was generated from the following file: