Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::GeometrySystemComponent Class Reference

#include <GeometrySystemComponent.h>

Inherits AZ::Component, and CapsuleGeometrySystemRequestBus::Handler.

Public Member Functions

 AZ_COMPONENT (GeometrySystemComponent, "{53D0A293-63C8-420A-8FEE-B6BFBB804D7A}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Protected Member Functions

void Activate () override
 
void Deactivate () override
 
void GenerateCapsuleMesh (float radius, float height, AZ::u32 sides, AZ::u32 capSegments, AZStd::vector< AZ::Vector3 > &vertexBufferOut, AZStd::vector< AZ::u32 > &indexBufferOut, AZStd::vector< AZ::Vector3 > &lineBufferOut) override
 

Static Protected Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 

Detailed Description

System component for generating geometry.


The documentation for this class was generated from the following file: