Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::RandomTimedSpawnerComponent Class Reference

#include <RandomTimedSpawnerComponent.h>

Inherits AZ::Component, AZ::TickBus::Handler, and RandomTimedSpawnerComponentRequestBus::Handler.

Public Member Functions

 AZ_COMPONENT (RandomTimedSpawnerComponent, RandomTimedSpawnerComponentTypeId)
 
 RandomTimedSpawnerComponent (RandomTimedSpawnerConfiguration *params)
 
void Activate () override
 
void Deactivate () override
 
void OnTick (float deltaTime, AZ::ScriptTimePoint time) override
 
void Enable () override
 
void Disable () override
 
void Toggle () override
 
bool IsEnabled () override
 
void SetRandomDistribution (AZ::RandomDistributionType randomDistribution) override
 
AZ::RandomDistributionType GetRandomDistribution () override
 
void SetSpawnDelay (double spawnDelay) override
 
double GetSpawnDelay () override
 
void SetSpawnDelayVariation (double spawnDelayVariation) override
 
double GetSpawnDelayVariation () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 

Detailed Description

A component to spawn slices at regular intervals at random points inside of a volume.


The documentation for this class was generated from the following file: