Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::SpawnerConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_RTTI (SpawnerConfig, "{D4D68E8E-9031-448F-9D56-B5575CF4833C}", AZ::ComponentConfig)
 
 AZ_CLASS_ALLOCATOR (SpawnerConfig, AZ::SystemAllocator)
 

Public Attributes

AZ::Data::Asset< AZ::DynamicSliceAsset > m_sliceAsset { AZ::Data::AssetLoadBehavior::PreLoad }
 The slice asset to be spawned.
 
bool m_spawnOnActivate = false
 Whether or not to spawn the slice when the component activates.
 
bool m_destroyOnDeactivate = false
 Whether or not to destroy the slice when the component deactivates.
 

The documentation for this class was generated from the following file: