Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::TextureAsset Class Reference

#include <TextureAsset.h>

Static Public Member Functions

static const char * GetFileFilter ()
 

Detailed Description

Texture asset type configuration. Reflect as: AzFramework::SimpleAssetReference<TextureAsset> Currently only used by LyShine for Sprites and will require a bit of work to move it and TextureAssetInfo into LyShine without breaking existing .uicanvas files


The documentation for this class was generated from the following file: