Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
TranslationBuilder::TranslationBuilderWorker Class Reference

#include <TranslationBuilderComponent.h>

Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.

Public Member Functions

void CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response)
 Asset Builder Callback Functions.
 
void ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) const
 
void ShutDown () override
 AssetBuilderSDK::AssetBuilderCommandBus interface.
 

Static Public Member Functions

static AZ::Uuid GetUUID ()
 

Detailed Description

Here is an example of a builder worker that actually performs the building of assets. In this example, we only register one, but you can have as many different builders in a single builder module as you want.


The documentation for this class was generated from the following file: