Open 3D Engine PhysX Gem API Reference 23.10.0
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PhysX::BaseColliderComponent::ShapeInfoCache Class Reference

#include <BaseColliderComponent.h>

Public Member Functions

AZ::Aabb GetAabb (const AZStd::vector< AZStd::shared_ptr< Physics::Shape > > &shapes)
 
void InvalidateCache ()
 
const AZ::Transform & GetWorldTransform ()
 
void SetWorldTransform (const AZ::Transform &worldTransform)
 

Detailed Description

Class for collider's shape parameters that are cached. Caching can also be done per WorldBody. That can be and should be achieved after m_staticRigidBody is separated from the collider component.


The documentation for this class was generated from the following file: