Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::Editor::CollisionFilteringWidget Class Reference

#include <CollisionFilteringWidget.h>

Inherits QWidget.

Signals

void onConfigurationChanged (const AzPhysics::CollisionLayers &layers, const AzPhysics::CollisionGroups &groups)
 

Public Member Functions

 AZ_CLASS_ALLOCATOR (CollisionFilteringWidget, AZ::SystemAllocator)
 
 CollisionFilteringWidget (QWidget *parent=nullptr)
 
void SetConfiguration (const AzPhysics::CollisionLayers &layers, const AzPhysics::CollisionGroups &groups)
 
void ShowLayersTab ()
 
void ShowGroupsTab ()
 

Detailed Description

Container widget for wrapping the collision filtering ux Wraps the CollisionLayers and CollisionGroups widgets and presents them in a segment control.


The documentation for this class was generated from the following file: