Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::Editor::ConfigurationWindowRequests Class Referenceabstract

#include <ConfigurationWindowBus.h>

Inherits AZ::EBusTraits.

Public Member Functions

virtual void ShowCollisionLayersTab ()=0
 Shows the collision layers tab in the configuration window.
 
virtual void ShowCollisionGroupsTab ()=0
 Shows the collision groups tab in the configuration window.
 
virtual void ShowGlobalSettingsTab ()=0
 Shows the global settings tab in the configuration window.
 

Detailed Description

Request bus for communicating with the configuration window. Ensure the configuration window has been opened by calling EditorRequests::OpenViewPane before using this bus.


The documentation for this class was generated from the following file: