Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::EditorForceRegionComponent Class Reference

Editor PhysX Force Region Component. More...

#include <EditorForceRegionComponent.h>

Inherits AzToolsFramework::Components::EditorComponentBase, and AzFramework::EntityDebugDisplayEventBus::Handler.

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorForceRegionComponent, EditorForceRegionComponentTypeId, AzToolsFramework::Components::EditorComponentBase)
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Protected Member Functions

void Activate () override
 
void Deactivate () override
 
void DisplayEntityViewport (const AzFramework::ViewportInfo &viewportInfo, AzFramework::DebugDisplayRequests &debugDisplayRequests) override
 

Static Protected Member Functions

static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Detailed Description

Editor PhysX Force Region Component.


The documentation for this class was generated from the following file: