Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::JointsComponentMode Class Referencefinal

Class responsible for managing component mode for joints. More...

#include <JointsComponentMode.h>

Inherits AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode, and PhysX::JointsComponentModeRequestBus::Handler.

Public Member Functions

 JointsComponentMode (const AZ::EntityComponentIdPair &entityComponentIdPair, AZ::Uuid componentType)
 
void SetCurrentSubMode (JointsComponentModeCommon::SubComponentModes::ModeType newMode) override
 
void ResetCurrentSubMode () override
 
bool IsCurrentSubModeAvailable (JointsComponentModeCommon::SubComponentModes::ModeType mode) const override
 
void Refresh () override
 
AZStd::vector< AzToolsFramework::ActionOverride > PopulateActionsImpl () override
 
AZStd::vector< AzToolsFramework::ViewportUi::ClusterId > PopulateViewportUiImpl () override
 
AZStd::string GetComponentModeName () const override
 
AZ::Uuid GetComponentModeType () const override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void RegisterActions ()
 
static void BindActionsToModes ()
 
static void BindActionsToMenus ()
 

Public Attributes

 AZ_CLASS_ALLOCATOR_DECL
 

Detailed Description

Class responsible for managing component mode for joints.


The documentation for this class was generated from the following file: