Open 3D Engine PhysX Gem API Reference 23.10.0
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PhysX::PhysXScene Class Referencefinal

PhysX implementation of the AzPhysics::Scene. More...

#include <PhysXScene.h>

Inherits AzPhysics::Scene.

Public Member Functions

 AZ_RTTI (PhysXScene, "{B0FCFDE6-8B59-49D8-8819-E8C2F1EDC182}", AzPhysics::Scene)
 
 PhysXScene (const AzPhysics::SceneConfiguration &config, const AzPhysics::SceneHandle &sceneHandle)
 
void StartSimulation (float deltatime) override
 
void FinishSimulation () override
 
void SetEnabled (bool enable) override
 
bool IsEnabled () const override
 
const AzPhysics::SceneConfiguration & GetConfiguration () const override
 
void UpdateConfiguration (const AzPhysics::SceneConfiguration &config) override
 
AzPhysics::SimulatedBodyHandle AddSimulatedBody (const AzPhysics::SimulatedBodyConfiguration *simulatedBodyConfig) override
 
AzPhysics::SimulatedBodyHandleList AddSimulatedBodies (const AzPhysics::SimulatedBodyConfigurationList &simulatedBodyConfigs) override
 
AzPhysics::SimulatedBody * GetSimulatedBodyFromHandle (AzPhysics::SimulatedBodyHandle bodyHandle) override
 
AzPhysics::SimulatedBodyList GetSimulatedBodiesFromHandle (const AzPhysics::SimulatedBodyHandleList &bodyHandles) override
 
void RemoveSimulatedBody (AzPhysics::SimulatedBodyHandle &bodyHandle) override
 
void RemoveSimulatedBodies (AzPhysics::SimulatedBodyHandleList &bodyHandles) override
 
void EnableSimulationOfBody (AzPhysics::SimulatedBodyHandle bodyHandle) override
 
void DisableSimulationOfBody (AzPhysics::SimulatedBodyHandle bodyHandle) override
 
AzPhysics::JointHandle AddJoint (const AzPhysics::JointConfiguration *jointConfig, AzPhysics::SimulatedBodyHandle parentBody, AzPhysics::SimulatedBodyHandle childBody) override
 
AzPhysics::Joint * GetJointFromHandle (AzPhysics::JointHandle jointHandle) override
 
void RemoveJoint (AzPhysics::JointHandle jointHandle) override
 
AzPhysics::SceneQueryHits QueryScene (const AzPhysics::SceneQueryRequest *request) override
 
bool QueryScene (const AzPhysics::SceneQueryRequest *request, AzPhysics::SceneQueryHits &result) override
 
AzPhysics::SceneQueryHitsList QuerySceneBatch (const AzPhysics::SceneQueryRequests &requests) override
 
bool QuerySceneAsync (AzPhysics::SceneQuery::AsyncRequestId requestId, const AzPhysics::SceneQueryRequest *request, AzPhysics::SceneQuery::AsyncCallback callback) override
 
bool QuerySceneAsyncBatch (AzPhysics::SceneQuery::AsyncRequestId requestId, const AzPhysics::SceneQueryRequests &requests, AzPhysics::SceneQuery::AsyncBatchCallback callback) override
 
void SuppressCollisionEvents (const AzPhysics::SimulatedBodyHandle &bodyHandleA, const AzPhysics::SimulatedBodyHandle &bodyHandleB) override
 
void UnsuppressCollisionEvents (const AzPhysics::SimulatedBodyHandle &bodyHandleA, const AzPhysics::SimulatedBodyHandle &bodyHandleB) override
 
void SetGravity (const AZ::Vector3 &gravity) override
 
AZ::Vector3 GetGravity () const override
 
AzPhysics::SceneHandle GetSceneHandle () const
 
const AZStd::vector< AZStd::pair< AZ::Crc32, AzPhysics::SimulatedBody * > > & GetSimulatedBodyList () const
 
void * GetNativePointer () const override
 
physx::PxControllerManager * GetOrCreateControllerManager ()
 
void FlushTransformSync ()
 

Public Attributes

 AZ_CLASS_ALLOCATOR_DECL
 

Detailed Description

PhysX implementation of the AzPhysics::Scene.

Member Function Documentation

◆ FlushTransformSync()

void PhysX::PhysXScene::FlushTransformSync ( )

Apply batched transform sync events for the current simulation pass. This will clear the batched data for the next simulation pass.


The documentation for this class was generated from the following file: