Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::Pipeline::HeightFieldAsset Class Referencefinal

Represents a PhysX height field asset. More...

#include <HeightFieldAsset.h>

Inherits AZ::Data::AssetData.

Public Member Functions

 AZ_CLASS_ALLOCATOR (HeightFieldAsset, AZ::SystemAllocator)
 
 AZ_RTTI (HeightFieldAsset, "{B61189FE-B2D7-4AF1-8951-CB5C0F7834FC}", AZ::Data::AssetData)
 
physx::PxHeightField * GetHeightField ()
 
const physx::PxHeightField * GetHeightField () const
 
void SetHeightField (physx::PxHeightField *heightField)
 
float GetMinHeight () const
 
void SetMinHeight (float height)
 
float GetMaxHeight () const
 
void SetMaxHeight (float height)
 

Friends

class HeightFieldAssetHandler
 

Detailed Description

Represents a PhysX height field asset.


The documentation for this class was generated from the following file: