Open 3D Engine PhysX Gem API Reference 23.10.0
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PhysX::Pipeline::MeshAssetHandler Class Reference

Asset handler for loading and initializing PhysXMeshAsset assets. More...

#include <MeshAssetHandler.h>

Inherits AZ::Data::AssetHandler, and AZ::AssetTypeInfoBus::Handler.

Public Member Functions

 AZ_CLASS_ALLOCATOR (MeshAssetHandler, AZ::SystemAllocator)
 
void Register ()
 
void Unregister ()
 
AZ::Data::AssetPtr CreateAsset (const AZ::Data::AssetId &id, const AZ::Data::AssetType &type) override
 
AZ::Data::AssetHandler::LoadResult LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override
 
void DestroyAsset (AZ::Data::AssetPtr ptr) override
 
void GetHandledAssetTypes (AZStd::vector< AZ::Data::AssetType > &assetTypes) override
 
AZ::Data::AssetType GetAssetType () const override
 
void GetAssetTypeExtensions (AZStd::vector< AZStd::string > &extensions) override
 
const char * GetAssetTypeDisplayName () const override
 
const char * GetBrowserIcon () const override
 
const char * GetGroup () const override
 
AZ::Uuid GetComponentTypeId () const override
 
bool CanCreateComponent (const AZ::Data::AssetId &assetId) const override
 

Static Public Attributes

static const char * s_assetFileExtension
 

Detailed Description

Asset handler for loading and initializing PhysXMeshAsset assets.


The documentation for this class was generated from the following file: