Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::Pipeline::PrimitiveAssetParams Class Reference

Public Member Functions

 AZ_TYPE_INFO (PrimitiveAssetParams, "{55DDE8EE-CEDF-4085-B7CF-B874CC7A5F74}")
 
PrimitiveShapeTarget GetPrimitiveShapeTarget () const
 
float GetVolumeTermCoefficient () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

The documentation for this class was generated from the following file: