Open 3D Engine PhysX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::Pipeline::TriangleMeshAssetParams Class Reference

Public Member Functions

 AZ_TYPE_INFO (TriangleMeshAssetParams, "{4E13C91E-F700-42DC-8669-895359D903E6}")
 
bool GetMergeMeshes () const
 
void SetMergeMeshes (bool mergeMeshes)
 
bool GetWeldVertices () const
 
void SetWeldVertices (bool weldVertices)
 
bool GetDisableCleanMesh () const
 
bool GetForce32BitIndices () const
 
bool GetSuppressTriangleMeshRemapTable () const
 
bool GetBuildTriangleAdjacencies () const
 
float GetMeshWeldTolerance () const
 
void SetMeshWeldTolerance (float weldTolerance)
 
AZ::u32 GetNumTrisPerLeaf () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

The documentation for this class was generated from the following file: