Open 3D Engine PhysX Gem API Reference 23.10.0
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PhysX::Debug::ColliderProximityVisualization Struct Reference

Public Member Functions

 AZ_TYPE_INFO (ColliderProximityVisualization, "{2A9BA0AE-C6A7-4F87-B7F0-D62444035478}")
 
 ColliderProximityVisualization (bool enabled, const AZ::Vector3 cameraPosition, float radius)
 
bool operator== (const ColliderProximityVisualization &other) const
 
bool operator!= (const ColliderProximityVisualization &other) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

bool m_enabled = false
 If camera proximity based collider visualization is currently active.
 
AZ::Vector3 m_cameraPosition = AZ::Vector3::CreateZero()
 Camera position to perform proximity based collider visulization around.
 
float m_radius = 1.0f
 The radius to visualize colliders around the camera position.
 

The documentation for this struct was generated from the following file: