#include <EditorColliderComponent.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR (LegacyEditorProxyAssetShapeConfig, AZ::SystemAllocator) | |
AZ_TYPE_INFO (LegacyEditorProxyAssetShapeConfig, "{C1B46450-C2A3-4115-A2FB-E5FF3BAAAD15}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::Data::Asset< Pipeline::MeshAsset > | m_pxAsset { AZ::Data::AssetLoadBehavior::QueueLoad } |
Physics::PhysicsAssetShapeConfiguration | m_configuration |
Legacy edit context wrapper for the physics asset and asset specific parameters in the shape configuration.
O3DE_DEPRECATION_NOTICE(GHI-14718) Physics asset shape is now handled by EditorMeshColliderComponent. This class is only used to keep the serialization data intact inside EditorColliderComponent so it can be converted to EditorMeshColliderComponent when running the console command 'ed_physxUpdatePrefabsWithColliderComponents'.