Open 3D Engine PhysX Gem API Reference 23.10.0
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PhysX::SceneQueryHelpers::UnboundedOverlapCallback Struct Reference

Callback used to process unbounded overlap scene queries. More...

#include <PhysXSceneQueryHelpers.h>

Inherits physx::PxHitCallback< physx::PxOverlapHit >.

Public Member Functions

physx::PxAgain processTouches (const physx::PxOverlapHit *buffer, physx::PxU32 numHits) override
 
void finalizeQuery () override
 
 UnboundedOverlapCallback (const AzPhysics::SceneQuery::UnboundedOverlapHitCallback &hitCallback, AZStd::vector< physx::PxOverlapHit > &hitBuffer, AzPhysics::SceneQueryHits &hits)
 

Public Attributes

const AzPhysics::SceneQuery::UnboundedOverlapHitCallback & m_hitCallback
 
AzPhysics::SceneQueryHits & m_results
 

Detailed Description

Callback used to process unbounded overlap scene queries.


The documentation for this struct was generated from the following file: