Open 3D Engine PhysXDebug Gem API Reference 23.10.0
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PhysXDebug::PhysXVisualizationSettings Struct Reference

Public Member Functions

 AZ_RTTI (PhysXVisualizationSettings, "{A3A03872-36A3-44AB-B0A9-29F709E8E3B0}")
 
bool IsPhysXDebugEnabled ()
 Determine if the PhysX Debug Gem Visualization is currently enabled (for the editor context)
 

Public Attributes

bool m_visualizationEnabled = false
 
bool m_visualizeCollidersByProximity = false
 
float m_scale = 1.0f
 
bool m_collisionShapes = true
 
bool m_collisionEdges = true
 
bool m_collisionFNormals = false
 
bool m_collisionAabbs = false
 
bool m_collisionAxes = false
 
bool m_collisionCompounds = false
 
bool m_collisionStatic = false
 
bool m_collisionDynamic = false
 
bool m_bodyAxes = false
 
bool m_bodyMassAxes = false
 
bool m_bodyLinVelocity = false
 
bool m_bodyAngVelocity = false
 
bool m_contactPoint = false
 
bool m_contactNormal = false
 
bool m_jointLocalFrames = false
 
bool m_jointLimits = false
 
bool m_mbpRegions = false
 
bool m_actorAxes = false
 

The documentation for this struct was generated from the following file: