Editor version of @RecastNavigationMeshComponent. More...
#include <EditorRecastNavigationMeshComponent.h>
Inherits AzToolsFramework::Components::EditorComponentAdapter< RecastNavigationMeshComponentController, RecastNavigationMeshComponent, RecastNavigationMeshConfig >.
Public Types | |
using | BaseClass = AzToolsFramework::Components::EditorComponentAdapter< RecastNavigationMeshComponentController, RecastNavigationMeshComponent, RecastNavigationMeshConfig > |
Public Member Functions | |
AZ_EDITOR_COMPONENT (EditorRecastNavigationMeshComponent, EditorRecastNavigationMeshComponentTypeId, BaseClass) | |
EditorRecastNavigationMeshComponent (const RecastNavigationMeshConfig &config) | |
void | Activate () override |
void | Deactivate () override |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
void | SetEditorPreview (bool enable) |
void | OnEditorUpdateTick () |
AZ::u32 | OnConfigurationChanged () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Editor version of @RecastNavigationMeshComponent.
void RecastNavigation::EditorRecastNavigationMeshComponent::SetEditorPreview | ( | bool | enable | ) |
Enables or disables in-Editor preview of navigation mesh without entering game mode.
enable | if true, the preview will be enabled |