Open 3D Engine RecastNavigation Gem API Reference 23.10.0
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RecastNavigation::RecastNavigationPhysXProviderComponent Class Referencefinal

#include <RecastNavigationPhysXProviderComponent.h>

Inherits AzFramework::Components::ComponentAdapter< RecastNavigationPhysXProviderComponentController, RecastNavigationPhysXProviderConfig >.

Public Member Functions

 AZ_COMPONENT (RecastNavigationPhysXProviderComponent, RecastNavigationPhysXProviderComponentTypeId, BaseClass)
 
 RecastNavigationPhysXProviderComponent (const RecastNavigationPhysXProviderConfig &config)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

This component requires an axis aligned box shape component that defines a world space to collect geometry from static PhysX colliders present within the bounds of a shape component on the same entity. The geometry is collected in portions of vertical tiles and is fed into @RecastNavigationMeshComponent.

Note
You can provide your implementation of collecting geometry instead of this component. If you do, in your component's @GetProvidedServices specify AZ_CRC_CE("RecastNavigationProviderService"), which is needed by @RecastNavigationMeshComponent.

The documentation for this class was generated from the following file: