Editor Component responsible for a hierarchical system of joints such as robotic arm with Articulations or Hinge Joints. More...
#include <JointsManipulationEditorComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase.
Public Member Functions | |
AZ_EDITOR_COMPONENT (JointsManipulationEditorComponent, "{BF2F77FD-92FB-4730-92C7-DDEE54F508BF}") | |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
Editor Component responsible for a hierarchical system of joints such as robotic arm with Articulations or Hinge Joints.