#include <SourceAssetsStorage.h>
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AZ::IO::Path | m_sourceAssetRelativePath |
| Relative path to source asset eg Assets/foo_robot/meshes/bar_link.dae .
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AZ::IO::Path | m_sourceAssetGlobalPath |
| Relative path to source asset eg /home/user/project/Assets/foo_robot/meshes/bar_link.dae .
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AZ::IO::Path | m_productAssetRelativePath |
| Relative path to source asset eg foo_robot/meshes/bar_link.azmodel .
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AZ::Uuid | m_sourceGuid = AZ::Uuid::CreateNull() |
| Source GUID of source asset.
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Structure contains essential information about the source and product assets in O3DE. It is designed to provide necessary information for other classes in URDF converter, eg CollidersMaker or VisualsMaker.
The documentation for this struct was generated from the following file:
- Gems/ROS2/Code/Source/RobotImporter/Utils/SourceAssetsStorage.h