Open 3D Engine ROS2 Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ROS2::Utils::AvailableAsset Struct Reference

#include <SourceAssetsStorage.h>

Public Attributes

AZ::IO::Path m_sourceAssetRelativePath
 Relative path to source asset eg Assets/foo_robot/meshes/bar_link.dae.
 
AZ::IO::Path m_sourceAssetGlobalPath
 Relative path to source asset eg /home/user/project/Assets/foo_robot/meshes/bar_link.dae.
 
AZ::IO::Path m_productAssetRelativePath
 Relative path to source asset eg foo_robot/meshes/bar_link.azmodel.
 
AZ::Uuid m_sourceGuid = AZ::Uuid::CreateNull()
 Source GUID of source asset.
 

Detailed Description

Structure contains essential information about the source and product assets in O3DE. It is designed to provide necessary information for other classes in URDF converter, eg CollidersMaker or VisualsMaker.


The documentation for this struct was generated from the following file: